Theoretical and Natural Science

- The Open Access Proceedings Series for Conferences


Theoretical and Natural Science

Vol. 2, 20 February 2023


Open Access | Article

A VR Music Learning Application VR-DRUM

Shujie Liao 1
1 School of Software Engineering, Central South University, Changsha Hunan, China

* Author to whom correspondence should be addressed.

Advances in Humanities Research, Vol. 2, 37-43
Published 20 February 2023. © 2023 The Author(s). Published by EWA Publishing
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citation Shujie Liao. A VR Music Learning Application VR-DRUM. TNS (2023) Vol. 2: 37-43. DOI: 10.54254/2753-8818/2/20220192.

Abstract

With the explosion of the MetaVerse concept and the burgeoning of VR (Virtual Reality) technology, VR has been applied in diverse scenarios,for example,social networking, games, education, online retail, house inspections, exhibition tours, training, virtual concerts and so on. Learning in the 3D environment of virtual reality can bring people an immersive interactive experience, which can improve the learners’ efficiency and deepen understanding. Music learning mainly includes the cultivation of rhythm (or sense of music, also including intonation), mainly relying on ears, followed by muscle memory, and the immersion of VR games is an optimal solution for music learning. This work proposes a VR-based drum learning game to solve several troubling problems such that when drummers practice real drums at home, the sound gets too loud, and the real drums occupy a large space, going out to practice drums will take much time. But to play drums in VR game, just put on a portable VR glass and pick up the touch controllers, drum players can practice at anytime, anywhere. What's more, it's very easy for novice to get started quickly. Another conspicuous advantage of VR is it provides an immersive experience for users,including a 360-degree panoramic screen, spatial audio, and authentic atmosphere.

Keywords

Unity 3D, drum, Oculus Quest2, music learning application, VR interaction

References

1. Settachai Chaisanit and Napatwadee Sangboonnum Hongthong, “Traditional Musical Virtual Reality on M-Leaming ” The 7th International Conference for Internet Technology and Secured Transactions (ICITST-2012).

2. JT. Weissker, P. Bimberg, A. Kodanda and B. Froehlich, "Holding Hands for Short-Term Group Navigation in Social Virtual Reality," 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 728-729, doi: 10.1109/VRW55335.2022.00215.

3. B. Hentschel, M. Wolter and T. Kuhlen, "Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data," 2009 IEEE Virtual Reality Conference, 2009, pp. 253-254, doi: 10.1109/VR.2009.4811041.

4. C. Oikonomou, A. Lioret, M. Santorineos and S. Zoi, "Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle," 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, pp. 185-186, doi: 10.1109/VS-GAMES.2017.8056598.

5. S. W. Lee, J. Hyuk Heo and S. T. Lee, "A Comparative Study on the Drum Sound Recognition Algorithms Based Deep Learning," 2021 21st ACIS International Winter Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD-Winter), 2021, pp. 282-283, doi: 10.1109/SNPDWinter52325.2021.00074.

6. David L Page. 2019. Music & Sound-tracks of our everyday lives: Music & Sound-making, Meaning-making, Self-making. In Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (AM'19). Association for Computing Machinery, New York, NY, USA, 147–153.

Data Availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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Volume Title
Proceedings of the International Conference on Computing Innovation and Applied Physics (CONF-CIAP 2022)
ISBN (Print)
978-1-915371-13-3
ISBN (Online)
978-1-915371-14-0
Published Date
20 February 2023
Series
Theoretical and Natural Science
ISSN (Print)
2753-8818
ISSN (Online)
2753-8826
DOI
10.54254/2753-8818/2/20220192
Copyright
© 2023 The Author(s)
Open Access
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited

Copyright © 2023 EWA Publishing. Unless Otherwise Stated